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3rd Grade Resources

This collection includes resources specifically suitable for 3rd grade students (approx. age 8). Resources are primarily from Beyond Benign's historical collections.

Animal Adaptations and Engineering Design: 02 ABC’s of Biomimicry

Summary

This lesson introduces biomimicry and connects animal adaptations to examples of technologies inspired by animal forms. Students decode the word biomimicry and learning about its relevance through assigned readings.

Type
Lecture or course slides/notes (e.g., PPT, Prezi, PDF)

Animal Adaptations and Engineering Design: 03 Animal Homes

Summary

In this lesson, students will be asked to research animal homes from different environments. They will use their research in the final lesson of the unit to design a shelter based on animal homes that would keep them safe when exposed to severe weather.

Type
Activities/Technology (e.g., in-class activities, online games, hands-on activities/manipulatives, outreach, virtual tools, etc.)

Animal Adaptations and Engineering Design: Lesson 04: Building with Biomimicry

Summary

Using biomimicry for ideas, scientists and engineers can create sustainable solutions for a vast range of problems. Scientists consider how plants and animals create a material or perform a process, and engineers then use that information to create inventions that are scalable to meet the needs of people

Type
Laboratory experiment, Lecture or course slides/notes (e.g., PPT, Prezi, PDF), Activities/Technology (e.g., in-class activities, online games, hands-on activities/manipulatives, outreach, virtual tools, etc.), Lesson summaries, Exam questions and answers, Case studies, Small resource sets

Blue Mussels: Expert Sustainable Engineers: 02 Stuck on Sustainability

Summary

The purpose of this lab is to encourage students to think about the performance of a glue by investigating how changing the environment affects its adhesive properties. Students will gather data to later analyze and draw conclusions from as a class.

Type
Activities/Technology (e.g., in-class activities, online games, hands-on activities/manipulatives, outreach, virtual tools, etc.)

Blue Mussels: Expert Sustainable Engineers: 03 Adaptation Investigation

Summary

This lab focuses on animal adaptations by emulating the byssal threads in both the blue and ribbed mussel. Students will use yarn to simulate a byssal thread and collect data related to the strength of the yarn.

Type
Laboratory experiment

Blue Mussels: Expert Sustainable Engineers: 04 Survival of the Stickiness

Summary

This lesson wraps up this unit (Blue Mussels: Expert Sustainable Engineers) by having the students reflect on their experiments from the previous lessons and extend their learning about connections between biomimicry and green chemistry. Students will discuss the conclusions they drew from each experiment and analyze their data from Lesson 2 as a class. They will then consider how biomimicry can ...

Type
Lesson summaries